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#CIVILIZATION V TOTAL CONVERSION MODS MOD#
Please upgrade DLL - Various Mod Components by whoward69 to v60 or higher versions. Now the Mod is a 4-in-1 Edition (Balance+Units+Buildings+Misc) No longer to load 4 separated mod parts every time!
#CIVILIZATION V TOTAL CONVERSION MODS PATCH#
Now supports the latest official patch of Civ5 (1.0.3.279) and Korea DLC. Important: Please check the Civilpedia before playing! This is a total-conversion Mod with many deep-tweaks! There are too many false “bug report” due to not understanding those new settings!! Attention: NOT compatible with older version’s saved files! I’ll try to make this mod compatible with EUI and other popular CIV 5 mods.Ī big balance tweak is expected to make the naval combat system more balanced and energy-saving, also making the AI perform better in naval battles. The construction cost of every shrine and temple reduced by 15% and 30%Ī DLC version of Super Power Mod is expected to make this mod available for the multiplayer mode and solve the corrupted saved files problem. Siege weapons starts with the promotion of 50% bonus against fortified units. Some “weak” elite and experimental units get strengthened in their combat strengths. (Thanks AxGrinder for the help)įixed an issue that the relationship with city-states boosts abnormally after building Siamįixed an issue when the player loses the original capital, the new city still has a city hall.įixed an issue that the corruption in cities go wrong when the player adopts both Tradition and Order policies.įixed an issue the player cannot build anti-corruption buildings if turning off the espionage in game settings.įixed a bug of collateral damage and AoE damage killing the aircraft units and missile units in cities or on carriers.ĪI will get additional strategic resources when the player enters the modern era.ĪI will send more units to the frontline other than stack them around the cities far away. MediaFire-If your Civ 5 game cannot unpack the file, try this!Ĭompatible with older version’s saved files!įixed the Tech-tree scrolling problem on certain computers.
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V5.1 - Complete Edition (, a 4-in-1 complete edition) ☆Automation - city automation and one-click order to control all of your units ☆Powerful terrain transformations – build cross-sea bridges, railroad across the mountain and remove ice in the ocean ☆Flexible management - move population between cities and move your Capital ☆Fully new Social Policy tree - Centralisation vs. ☆Fully new Technology tree - no flight technology without discovering oil
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☆Balanced and more realistic civilizations - no weak civilizations ☆Historical Buildings – early buildings become obsolete but offer Tourism output in the late game ☆Specialists Upgrade – upgrade your specialists to increase their output, at a cost of large more gold investment ☆City corruption - large empires are not easy to rule
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☆Nuclear winter threat - nuclear warfare, nobody wins ☆War casualties - units KIAs will cause population loss ☆New elements – 40+ new buildings and wonders, 60+ new units, 11 new resources,19 new technologies, 12 new policies… ☆Elite units and prototype units - like “heroes”, only one unit can be built in the world ☆Fully new combat system - based on 2-unit-per-plot with AoE damage, collateral damage. ☆Adaptive difficulty level - AI will get stronger if you are stronger ☆Exciting civ 5 late game experiences - realistic modern warfare A Total Conversion Mod for a better late-game experience and modern warfare
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